![]() In a sense, passcode levels may be the pinnacle of what's possible in Super Mario Maker 2. Practically speaking, these passcodes are unbreakable. ![]() This means if you don't know a level's passcode, it's almost impossible to arrive at it through brute force. In Super Mario Maker 2, Nintendo also removed the ability to open up other players' levels in the editor to discover how they're made. These levels are ultimately cryptographic exercises: the creators make sure there's no way to deduce the passcode from any cues or hints in the level. Instead, they're more of a way for their creator to demonstrate what's possible with Mario Maker's level creation tools. Passcode levels are counter-intuitive in that they aren't intended to finished.
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